The work of creating sculptures from wood can be divided into several phases, during which you will need a different tool and material.
So you have an idea. Now you need to create sketches. There may be different ways. It depends on your spacious imagination. If you are well acquainted with the format you are creating, you can limit yourself to the sketch in two projections. If the number is complex and you need to understand its space, you can create a model in which the basic proportions are preserved, but without careful detail.
WOODEN SCULPTURES ALL YOURSELF
The first step is to determine the base – the “feet” in the figure, or the sketch that you have previously sketched. The workpiece is shining with a middle tooth as much as possible in the direction of the central axis. Then, if it falls asleep, it turns out unequal, it’s pruned. It is indispensable to take responsibility for the performance of this paper, since all the next result depends on it.
Then find the center of symmetry of the workpiece and mark it. Two normal lines should be drawn through the center. From these vertical lines they are drawn along the vertical part of the work piece. These are lines of symmetry of the workpiece in the frontal and lateral plane. They should be done using a square – they must be strictly straight to the base. Line objects symmetry need not necessarily match the axis of symmetry of the figure. These lines are helpful, with the help of the schemas that you have prepared you are transferring to the work item. In the process of carving this line is interrupted, but it is desirable to continue with them.
Despite the apparent disastrous nature of this method, it is quite simple. This is one of the things that are easier to show than to explain. For this work, you need a small or medium-size teeth, carpentry half-length, flat and semicircular fingers.
The first phase is the drawing of figures on four faces. Based on the created sketches, a certain shape of the figure is applied to the workpiece, and it shines on the front, rear and side surfaces. The angles between the faces must be flat. At the same stage, the main arrays are divided – for example – diluted hands, right and left legs. The image preview is still generalized. Attempting to round up figures at this stage leads to inevitable mistakes.